3D Environment/Prop Artist specializing in real-time Unreal Engine environments for games, visualization, and cinematic work. Experienced in modular workflows, lighting, and production-ready assets.
Textured exterior building assets, and occasionally modelled and textured interiors, for Firestorm, a first-person re-imagination of Command and Conquer: Tiberian Sun.
Modelled and textured stylized Barcelona Gothic buildings and props for Jewelsmithe, a cozy fantasy life simulation RPG. Focusing on modular asset creation to support visual worldbuilding and player immersion.
Worked on Mayanagari, an open-world game akin to Grand Theft Auto: Vice City. Modelled and textured city zones: Neoclassical neighbourhoods, midrises and slums. Optimised assets to work within mobile platform limitations while maintaining detail.
Novelmore, a PLAYMOBIL YouTube series. Textured individual environmental props.